![]() ![]() ![]() This means that they don't have a probability (they're always there), nor are they given a rotation (for randomly rotating trees, I personally use and recommend Quistar's Tree Anarchy. Map tree and prop replacement!Map trees and props, unlke props and trees in buildings and networks, are stand-alone items. Does not afffect game saves (other than recording information about any map tree replacements, which doesn't affect any savegame functionaility) and is safe to enable/remove at any time (noting that map tree or prop changes are persistent - see below). Resizing of wires (power lines and railway catenaries) to more realistic sizesĬosmetic effects only nothing game-breaking.Removal of tree/prop ruining effects on terrain. ![]() Replacement of all map (standalone) trees or props of a given type.Creation of custom random trees or props.Changing their chance of appearing (probability).Changing their rotation (angle) and/or.New feature: option to disable vanilla tree tool network tree replacement (no more snapping to networks)Ī tool to manage trees and props, including:.New feature: ability to add new props to building models.New feature: ability to add new props to network models (requires individual replacement mode and lane selection).More details on usage you'll find in the basic BOB guide. ![]()
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